Easy-to-read summary of how to play Azul rules. Start your gaming night without having to read the entire rulebook. We offer easy-to-follow rules on how to play Azul. All the tiles that you have selected and that you can not or do not want to place according to the rules, you need to put in your floor line and fill their spaces from left to right. These tiles are considered to have fallen to the ground and give negative points in the wall tile phase. You design a palace and the king wants you to use the beautiful Portuguese tiles known as “azulejos” to do the work. Each player receives their own playing card, which represents their personal palace. Together in the middle there are many windows that represent tile factories. Azul has since seen two standalone suites — Sintra`s window maker glass and the starry summer pavilion — each with its own unique variations of the original`s rules of the game and imaginative setting, as well as their deliciously bright star-like plastic tiles.
The way you get points when you have tiles in the grid. Each alone is worth one point, but if it is next to another tile, then each is worth two, and if it is around two, then each is worth three points and so on. Therefore, it is important to set up groupings. Instead of taking in a factory, you can claim tiles in the center of the table. Again, you need to take all the tiles of the same color. If you`re the first player to take from the middle of the table, you`ll also need to claim the first player scorer and add it to your bottom line at the bottom of your player board – we`ll explain what that means in a second. If there are no tiles directly adjacent (vertically or horizontally) to the newly placed tile, you get 1 point on the point track. You can only cover a site with tiles once. Assuming you get the title of the yellow sun in your grid in the top row, you can no longer insert the title of the yellow sun in this series of works because it is already completed. This is part of the difficulty of the game, it`s easy at first, but you run out of options as you go along. Apart from that, when it comes to learning how to play Azul, you need to know what you need to know.
There`s a lot going on between each round. First, take a look at your lines of work. If you have filled an entire line, take one of these tiles and move it to the appropriate location in that line of your grid. Congratulations, you have successfully added a tile to your palace, it will now immediately earn you points depending on where it is placed. If you haven`t completely finished the ranking of workers yet, don`t worry, leave it as it is and try to finish it in the next round. When all the parts of your floor line are occupied, turn over any other tiles that have fallen on the lid of the game box for now. This phase ends when the center of the board AND all factory screens no longer contain tiles. Once done, all the remaining tiles on the pattern lines will remain on your player board for the next round. Click here for strategic – and sometimes intensely competitive – gameplay from official Azul rulebook designer pdf/online Michael Kiesling has earned Azul a place among the best board games for beginners, alongside multi-year modern classics such as Ticket to Ride, Catan and Codenames. Starting with the top row of your painting, for each full row of corresponding tiles on the left, add a tile of that color to your right wall. She also can`t put them in the fourth pattern line because there is already 1 blue tile and she can`t add tiles of another color.
The game ends right after the wall tile phase, when at least one player has completed at least one horizontal line of 5 consecutive tiles on their wall. Players will receive additional points for the following:+2 points for each horizontal line of 5 consecutive tiles on their wall+7 points for each vertical line of 7 consecutive tiles on their wall+10 points for each color that has 5 tiles on their wallThe player with the highest score wins the game. In the event of a draw, the linked player wins the game with more complete horizontal lines. If this does not break the tie, the victory will be shared. Give the first player scorer – this is the white tile with the 1 – to the person who last went to Portugal. If no one has been to Portugal before, choose the name that starts with the letter closest to A. Players perform this phase at the same time. Walk through the pattern lines from top to bottom. Move the tile from each complete line to the far right of the room of the same color in the corresponding line of your wall. Instantly evaluate each time your tile is moved to the wall. Remove any pattern line thumbnails that no longer have a tile in the right pane.
There are a lot of tricks of this game. Each turn of tiles taken from the disc factories will go around the circle about 3-5 times, then the tiles will be moved, then a series of evaluation will take place, and then you will start from scratch. It`s very fluid, but a lot of scoring. We hope you can now say that you have mastered the board game Azul. As long as you can overcome the high level of mathematics, this game is top notch. It`s one of the simplest but most satisfying puzzle games that have been launched for some time, and it won the award for the most impressive board game, game of the year, for good reason. Once all the tiles have been claimed by the factory boards and the center of the table, the second phase of the lap begins. It`s time to tile your wall! Peter`s second pattern line is complete with 2 red tiles. It therefore moves the tile to the far right of this pattern line in the red space on the wall (and immediately scores 1 point, see scoring). Setup is easy if you learn how to play Azul. Everyone who plays receives a board and a point marker.
The score is held at the top of the table. You`re starting from scratch. Then you need to set up the municipal factories of disc tiles. It has to do with the number of players you have. Play with 2 drives with 5 discs, with 3 drives with 7 discs and with 4 drives with 9 discs. In the few years since Azul appeared on the table in 2017, Azul has quickly become a critical and commercial success story that has won major awards such as the prestigious Game of the Year Award for Game of the Year and over a million copies. Not bad for a board game inspired by the not particularly exciting task of tiling the walls. However, during the game, no color can appear more than once in each of the 5 vertical lines of your wall. 2-Player Game: 5 Factory Ads3-Player Game: 7 Factory Ads4-Player Game: 9 Factory Displays The game is played over multiple rounds, each consisting of three phases: Choose the same colored tiles in the factory displayThe starting player places the starting marker in the middle and has 2 tile selection options. Select a factory view, select all thumbnails of the same color, and move the remaining thumbnails from the view to the center of the table, or select all thumbnails of the same color from the center of the board. Select tiles in the center Each row contains a different number of tiles, from 1 to 5. Any tiles that don`t fit in the row you fill should be added to your floor line with the first player marker when you claim them in the center of the table.
The baseline is worth negative points at the end of the round – each piece filled makes you lose that number of points. That`s right – every room. (Don`t worry, you can`t end up with less than zero points.) Since the third line of pattern is not complete, he ignores it. FLGS Pe Metawe Games in indigenous ownership aims to build an inclusive hobby community, both near and far This phase can be performed by all players at the same time as they move the tiles from their complete pattern lines to their walls. If no one has yet completed a horizontal line of 5 consecutive tiles on their wall (see end of the game), prepare for the next round.